[教程]3DS MAX:全局照明
<dt>《3DS MAX:全局照明》(Exteriors Vray Lighting Techniques)[ISO]</dt><dt></dt><dt>资源分类: </dt><dd>资料/计算机教程 </dd><dt>发布者: </dt><dd><a href="http://lib.verycd.com/member/0000324524/"><strong>bunliney</strong></a><br/> </dd><dt>发布时间: </dt><dd>2005-09-25 09:41 </dd><dt>最新更新时间: </dt><dd>2005-09-29 22:29 </dd><dt></dt><p>下载地址:</p><p>[color=red]ed2k://|file|GNOMON.GLOBAL.ILLUMINATION.EXTERIORS.VRAY.LIGHTING.TECHNIQUES.DVDR-HCG.iso|3301421056|5A02BBFCE2F353728C763C4B6E5AB2E8|/[/color]</p><p></p><p><strong>中文名称</strong>:3DS MAX:全局照明<br/><b>英文名称</b>:Exteriors Vray Lighting Techniques<br/><b>资源类型</b>:ISO<br/><b>发行时间</b>:2005年<br/><b>地区</b>:美国<br/><b>语言</b>:英语<br/><b>简介</b>:<br/><!--Element not supported - Type: 8 Name: #comment--><img alt="2005-8-1201.jpg" src="http://img.verycd.com/posts/0509/post-324524-1127612478.jpg" name="post_img"/><!--Element not supported - Type: 8 Name: #comment--><br/><br/><a href="http://www.9iv.com/down/soft/1626.htm?eid=56001" target="_blank">更多相关介绍</a><br/><br/><span style="COLOR: red;">申明:经检查无病毒</span><br/><span style="COLOR: red;">杀毒软件:Norton AntiVirs</span><br/>版本:2005<br/><span style="COLOR: red;">常驻:Razorback 2</span><br/><span style="COLOR: red;">开源时间:Whole Day </span><br/><br/><br/><img alt="user posted image" src="http://www.it.com.cn/f/diy/056/15/G_Sponza.jpg" border="0" name="post_img"/><br/><br/>采用全局照明渲染器绘制的3D图片 <br/><br/> Global Illumination(全局照明)是一个和Local Illumination(局部照明)相对的概念。绝大部分简单的3D软件都能提供Local Illumination的支持。但是Local Illumination在应用上有极大的局限。Local Illumination只考虑光源对目标物体的改变,而不去考虑该光源对其他对象的影响。而在Global Illumination中光线对于目标对象以外的影响将会被同时计算。现代的全局照明往往同时包含了光线追踪渲染和辐射度渲染,渲染器用辐射度计算出全局与视图无关的照明方案,然后Ray tracing使用这个方案渲染跟视图相关的图像并增加镜像高光和反射。现阶段应用最广泛的Mental Ray、Final Render等渲染器都提供了对GI的支持。<br/><br/>in this lecture on the subject of Global Illumination lighting techniques, Christopher Nichols discusses the subject of exterior lighting. This DVD covers a general introduction to the principles of Global Illumination, which are essential to the understanding of this specialized form of lighting. While the series primarily uses V-Ray as the render engine in a 3ds Max environment, those using other GI renderers will also benefit from the conceptual techniques described. From the general concepts of reflected specular and diffuse light, to sky lights and image based lighting with HDRIs, Christopher shows how to light scenes using real world lighting in a fully reflective environment. He also demonstrates how to tackle the issues of animation by finding the most optimal way to bake lighting for exterior sets. This series is geared toward the CG artist that already has an intermediate understanding of direct lighting and is making the transition to GI lighting.<br/><br/><img alt="user posted image" src="http://www.9iv.com/down/softimg/2005-8-1203.jpg" border="0" name="post_img"/><br/><br/>相关主题: <br/>Principles of Global Illumination (全局照明原理)<br/>Specular and Diffuse Reflection (镜面反射和漫反射)<br/>Comparison of Different Techniques Sky Lights (Sky 灯光的不同技术比较)<br/>mage Based Lighting (基于Mage的灯光照明)<br/>Using HDRIs (HDRIs的使用)<br/>Animation Issues in GI (GI中的动画问题)<br/>Baking Lighting Animation (动画烘焙照明)<br/><br/>章节内容:<br/><br/>01: It Is All About Reflection<br/>02: Methods of Producing Diffuse Scatter<br/>03: Environment Light<br/>04: Image Based Lighting<br/>05: Lighting an Exterior Scene<br/>06: Changing the Mood<br/>07: The Problem with Animation<br/>08: Animation for Large Scenes<br/></p>[align=right][color=#000066][此贴子已经被蜡笔于2008-2-18 12:42:57编辑过][/color][/align]
<h1>《3DQuakers ArchiCD vol.1 for3ds max建筑模型渲染教学》(3DQuakers ArchiCD vol.1 for 3dsmax)FOR 3DS MAX 6. 0[ISO]</h1><script src="http://doc.verycd.com/customer/show/datum/computer/p4/default" type="text/javascript"></script><iframe class="Banner1" id="ac4d9377" name="ac4d9377" framespacing="0" src="http://newweb.zcom.com/zframe.php?n=ac4d9377&what=zone:98" frameborder="no" width="300" scrolling="no" height="250"></iframe><dl id="resourceInformation"><dt>资源分类: </dt><dd>资料/计算机教程 </dd><dt>发布者: </dt><dd><a href="http://lib.verycd.com/member/0000379669/"><strong>白色光</strong></a><br/> </dd><dt>发布时间: </dt><dd>2006-10-24 15:51 </dd><dt>最新更新时间: </dt><dd>2006-10-24 21:45 </dd><dt></dt></dl><div id="resourcePostData"><!--Element not supported - Type: 8 Name: #comment--><div class="eMuleTop">[color=red]下载地址:ed2k://|file|[3DQuakers.ArchiCD.vol.1.for3ds.max建筑模型渲染教学].3DQUAKERS.ARCHICD.VOL.1.iso|673837056|08c0135b6b0ac52adf34cc99fa47c357|[color=red]</div><div class="eMuleMain" align="center"><table cellspacing="1" cellpadding="2" width="100%" align="center" border="0"><tbody><tr><td align="center" colspan="2"></td></tr><tr><td class="post2" align="left"><input class="forminput" type="checkbox" checked="true" name="EM453eccc66a50a"/><br/> <a href="ed2k://|file|[3DQuakers.ArchiCD.vol.1.for3ds.max建筑模型渲染教学].3DQUAKERS.ARCHICD.VOL.1.iso|673837056|08c0135b6b0ac52adf34cc99fa47c357|/">[3DQuakers.ArchiCD.vol.1.for3ds.max建筑模型渲染教学].3DQUAKERS.ARCHICD.VOL.1.iso</a></td><td class="post2" align="center">642.6MB</td></tr><tr><td align="center" colspan="2"><a href="http://www.emule.org.cn/guide/publish/" target="_blank"></a></td></tr></tbody></table></div><!--Element not supported - Type: 8 Name: #comment--><br/><b>中文名称</b>:3DQuakers ArchiCD vol.1 for3ds max建筑模型渲染教学<br/><b>英文名称</b>:3DQuakers ArchiCD vol.1 for 3dsmax<br/><b>别名</b>:architectural modeling and rendering<br/><b>资源类型</b>:ISO<br/><b>版本</b>:FOR 3DS MAX 6. 0<br/><b>地区</b>:美国<br/><b>语言</b>:英语<br/><b>简介</b>:<br/><!--Element not supported - Type: 8 Name: #comment--><img alt="20064101000071.gif" src="http://img.verycd.com/posts/0610/post-379669-1161676355.gif" name="post_img"/><!--Element not supported - Type: 8 Name: #comment--><br/><br/>3DQuakers ArchiCD vol.1这个《建筑建模和渲染》是3DS MAX的中级教程,适用于热爱建筑表现的艺术家们。它详细讨论了3DS MAX中创建照片般透视渲染背后的艺术和技术。通过学习本教程,你可以在3D建筑照片级效果图方面上一大台阶,让你的设计作品不易一眼就看出是3D作品,而更像是照片效果。本教程从建模到渲染都讲得很细。<br/><br/><br/><!--Element not supported - Type: 8 Name: #comment--><img alt="20064101000070.gif" src="http://img.verycd.com/posts/0610/post-379669-1161676254.gif" name="post_img"/><!--Element not supported - Type: 8 Name: #comment--><br/>ArchiCD a complete solution for everybody wanting to get into the exciting world of architectural modeling and rendering inside 3DS MAX6. <br/><br/><!--Element not supported - Type: 8 Name: #comment--><img height="426" alt="aa.jpg" src="http://img.verycd.com/posts/0610/post-379669-1161743488.jpg" width="760" name="post_img"/><br/> <div style="MARGIN-TOP: 4px;">原图:<a href="http://img.verycd.com/posts/0610/post-379669-1161743488.jpg">http://img.verycd.com/posts/0610/post-379669-1161743488.jpg</a> | 990x555</div><!--Element not supported - Type: 8 Name: #comment--><br/><br/><br/><br/>本教程主题包括: <br/><br/>• 在MAX6设计楼层图纸方案,输入到CAD <br/>• 设计墙壁, 天花板, 门, 窗玻, 阳台客厅, 栏杆... <br/>• 设计室内家俱像桌子,椅子, 灯布置, 绘画... <br/>• 渲染创建真实感的材质,如floor, furniture, lights, glass... <br/><br/>具体视频内容:<br/><br/>The process of creating new AEC primitives in 3DS MAX6 and demonstrates their effective use. <br/>The process of creating floor plans in MAX or how to get one from AutoCAD. <br/>The process of creating walls and door openings. <br/>The process of creating doors inside the door openings. <br/>The process of creating window openings and fitting windows inside them. <br/>The process of creating balconies and adding handrails. <br/>The process of creating floor and ceiling cornice. <br/>The process of creating wall cornice and shows how to edit them to allow for door openings. <br/>The process of creating a building from the story that was created in previous videos.<br/>The process of creating a chair using lines and polygonal geometry. <br/>The process of creating a stylized chair using splines and editable polys. <br/>The process of creating a lamp using the lathe modifier.<br/>The process of creating a stylized table and its accessories. <br/>The process of creating a detailed classical table. <br/>The process of creating custom-designed straight stairs.<br/>The process of creating custom-designed spiral stairs. <br/>The process of creating realistic-looking glass. <br/>The process of creating floor tiles with precise dimensions.<br/>The process of creating wood materials and projecting the maps over the geometry.<br/>The process of creating a painting using the Loft compound object.<br/>The process of creating a full 360 degree sky environment with animatable clouds. <br/>The process of creating a lighting post and apply realistic glow effects.<br/>The process of creating a chimney with animatable fire and lighting effects.<br/>The process of applying photorealistic lighting to light up an interior scene. <br/><br/></div>
[align=right][color=#000066][此贴子已经被作者于2007-2-13 15:13:24编辑过][/color][/align]
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