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火柴 发表于 2008-2-18 12:09

[教程]《3Ds Max 9 工业建模教程》(Lynda.com - 3Ds Max 9 Modeling)

<p><strong>中文名称</strong>:3Ds Max 9 工业建模教程<br/><b>英文名称</b>:Lynda.com - 3Ds Max 9 <br/>Modeling<br/><b>资源类型</b>:ISO<br/><b>发行时间</b>:2007年<br/><b>地区</b>:美国<br/><b>语言</b>:英语<br/><b>简介</b>:<br/><img alt="" src="http://img.verycd.com/posts/0710/post-435367-1193659154.png" border="0"/><br/><b>Lynda.com - <br/>3Ds Max 9 Modeling</b><br/>3Ds Max 9 Modeling 是 Lynda.com 出品的 Max 9 <br/>建模教程,教程时长13.5小时,带练习文件。作者 Steve Nelle,3D <br/>动画师,长达12年的大学讲师生涯。<br/>无论最终的目标是创造综艺游戏、公司标志、机械组装,或者阐述建筑视觉效果,3Ds Max9 <br/>教程都可适用。通过实例,并表明建设进程,从开始到结束。真实世界的项目纳入整个过程中,以突出关键的概念和技术。<br/>具体教程内容可见官方网站:<br/><a href="http://movielibrary.lynda.com/html/modPage.asp?ID=401" target="_blank"><font color="#000000">http://movielibrary.lynda.com/html/modPage.asp?ID=401</font></a><br/><b>3ds Max 9 Modeling</b><br/><b>with: Steve <br/>Nelle</b><br/>Whether the goal is to create action-packed video games, <br/>corporate logos, mechanical assemblies, or elaborate architectural <br/>visualizations, 3ds Max 9 Modeling teaches the appropriate methods. Instructor <br/>Steve Nelle explains how to model all kinds of objects with the software's vast <br/>array of modeling tools. Using hands-on examples, Steve discusses and <br/>demonstrates the building process from start to finish. Real-world projects are <br/>incorporated throughout the course to highlight key concepts and techniques. <br/>Exercise files accompany the tutorials.<br/><b>Table of contents</b><br/>1. Introduction to <br/>Modeling<br/>2. Modeling Geometry<br/>3. Introduction to 2D Spline Modeling<br/>4. <br/>Extruding Objects<br/>5. Lathing Objects<br/>6. Project: Lathing a Tire and <br/>Rim<br/>7. Lofting Objects<br/>8. Project: Lofting a Screwdriver<br/>9. <br/>Introduction to Polygonal Modeling<br/>10. Modeling with Modifiers<br/>11. Other <br/>Compound Modeling Techniques<br/>12. Project: Creating a Electrical Part Using <br/>ProBooleans<br/>13. Project: Polygonal Modeling a Jet Plane<br/>14. Project: <br/>Polygonal Modeling a Human Character<br/>15. Creating Architectural <br/>Objects<br/>16. Introduction to Spline and Patch Modeling<br/>17. Project: Patch <br/>Modeling an Alien Spaceship<br/>18. Introduction to NURBS Modeling<br/>19. <br/>Project: NURBS Modeling a Submarine<br/>20. Cloning Methods<br/>21. ''Gathering'' <br/>Methods<br/>22. Adding and Minimizing Geometry<br/>23. Merging and Importing <br/>Files<br/><img alt="" src="http://movielibrary.lynda.com/assets/shared/images/authors/126.jpg" border="0"/><b>Steve Nelle</b><br/>Having worked as both a <br/>freelance 3D animator and a college instructor since 1995, Steve draws on a vast <br/>knowledge of his subject. He also knows how to keep people engaged, and offers <br/>an entertaining, upbeat approach to video training. His professional credits <br/>include high-profile documentaries, creating visual effects for a syndicated <br/>television series, and collaborating on a promotional pilot for a children's <br/>cartoon. He has also created television station IDs and commercials, courtroom <br/>visualizations, web graphics, and large-scale architectural renderings. He <br/>currently lives in southern California with his wife, Deanna. They are partners <br/>in a 3D animation and visual effects company, Powerhouse Productions.<br/><img alt="" src="http://img.verycd.com/posts/0710/post-435367-1193735395.jpg" border="0"/><br/><img alt="" src="http://img.verycd.com/posts/0710/post-435367-1193735417.jpg" border="0"/><br/><img alt="" src="http://img.verycd.com/posts/0710/post-435367-1193735439.jpg" border="0"/></p><p>电驴下载</p><p>**** Hidden Message *****
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minimickey 发表于 2008-8-24 08:31

感謝分享呀  :kiss:

sunnyyy 发表于 2008-9-5 01:13

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