MAYA的hair系统制作柔软的辫子
<font size="2">maya的hair系统功能强大,其中利用动力学曲线可以实现不少以前比较难实现的效果。此教程中的方法可用于实现柔软的触须,辫子,衣带,等等柔软的物体.如灵活使用,还可以实现更多效果。 </font><div align="left"></div><div align="center"><font size="2"><img src="http://www.jcwcn.com/Files01/BeyondPic/2007-1/12/50296/20061207141437582.gif" border="0" alt=""/></font></div><div align="center"><font size="2"></font></div><div align="left"><font size="2">1.首先建个圆和圆锥,用圆锥来代表触须,或着辫子什么的,用nurbs效果好些。</font></div><font size="2"><p align="center"><img src="http://www.jcwcn.com/Files01/BeyondPic/2007-1/12/50296/20061207094008260.jpg" border="0" alt=""/></p><div align="left"><font size="2">2.接着,在圆锥中心位置创建一条CV曲线。</font></div></font><font size="2">2.接着,在圆锥中心位置创建一条CV曲线。</font><div align="left"><font size="2"></font></div><div align="left"><p align="center"><font size="2"></font></p><font size="2"><p align="center"><img src="http://www.jcwcn.com/Files01/BeyondPic/2007-1/12/50296/20061207094018851.jpg" border="0" style="ZOOM: 70%;" alt=""/></p><div align="left">3.选择曲线,再将它转化为动力学曲线。hair---->make selectd curves dynamic。</div></font><p align="center"><font size="2"><img src="http://www.jcwcn.com/Files01/BeyondPic/2007-1/12/50296/20061205164107892.jpg" border="0" alt=""/></font></p></div> <div align="left"><font size="2">4.打开outline,选择hairsystem1 follicles下的folloicles,在通道栏中将point lock值改为base。</font></div><div align="center"><font size="2"></font></div><p align="center"><font size="2"><img src="http://www.jcwcn.com/Files01/BeyondPic/2007-1/12/50296/20061205164124861.jpg" border="0" style="ZOOM: 70%;" alt=""/></font></p><div align="center"><font size="2"><br/></font></div><div align="left"><font size="2">5.然后取消所有先择,点击deform中的wire tool(线变形工具),之后选择圆锥,回车,再选择刚才的曲线,回车。</font></div><div align="center"><font size="2"></font></div><p align="center"><font size="2"></font></p><font size="2"><p align="center"><img src="http://www.jcwcn.com/Files01/BeyondPic/2007-1/12/50296/20061207094038335.jpg" border="0" alt=""/></p><div align="left">6.将曲红curve2Basewire设为圆球的子物体在outline才能选到它。</div></font><div align="center"><font size="2"></font></div><p align="center"><font size="2"></font></p><font size="2"><p align="center"><img src="http://www.jcwcn.com/Files01/BeyondPic/2007-1/12/50296/20061207094049672.jpg" border="0" alt=""/></p><div align="left">7.将folicle(毛囊)设为圆球的子物体将圆锥也设为圆球的子物体。</div></font><div align="center"><font size="2"></font></div><div align="center"><p align="center"><font size="2"></font></p><div align="left"><font size="2"><font color="#ff0000"><p align="center"><img src="http://www.jcwcn.com/Files01/BeyondPic/2007-1/12/50296/20061207094102875.jpg" border="0" alt=""/></p></font></font></div></div> <div align="left"><font size="2">4.打开outline,选择hairsystem1 follicles下的folloicles,在通道栏中将point lock值改为base。</font></div><div align="center"><font size="2"></font></div><p align="center"><font size="2"><img src="http://www.jcwcn.com/Files01/BeyondPic/2007-1/12/50296/20061205164124861.jpg" border="0" style="ZOOM: 70%;" alt=""/></font></p><div align="center"><font size="2"><br/></font></div><div align="left"><font size="2">5.然后取消所有先择,点击deform中的wire tool(线变形工具),之后选择圆锥,回车,再选择刚才的曲线,回车。</font></div><div align="center"><font size="2"></font></div><p align="center"><font size="2"></font></p><font size="2"><p align="center"><img src="http://www.jcwcn.com/Files01/BeyondPic/2007-1/12/50296/20061207094038335.jpg" border="0" alt=""/></p><div align="left">6.将曲红curve2Basewire设为圆球的子物体在outline才能选到它。</div></font><div align="center"><font size="2"></font></div><p align="center"><font size="2"></font></p><font size="2"><p align="center"><img src="http://www.jcwcn.com/Files01/BeyondPic/2007-1/12/50296/20061207094049672.jpg" border="0" alt=""/></p><div align="left">7.将folicle(毛囊)设为圆球的子物体将圆锥也设为圆球的子物体。</div></font><div align="center"><font size="2"></font></div><div align="center"><p align="center"><font size="2"></font></p><div align="left"><font size="2"><font color="#ff0000"><p align="center"><img src="http://www.jcwcn.com/Files01/BeyondPic/2007-1/12/50296/20061207094102875.jpg" border="0" alt=""/></p></font></font></div></div>页:
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