Mental Ray室外渲染
Exterior Render - Mental Ray Renderby Hao Ke La !
翻译:esau2
原文链接:[url=http://www.3dtotal.com/team/Tutorials/vray2/vray2_1.asp][color=#2f5fa1]http://www.3dtotal.com/team/Tutorials/vray2/vray2_1.asp[/color][/url]
[img]http://bbs.ew3d.cn/attachment/Fid_9/9_11_b8393fac160a125.jpg[/img]
This is a tutorial how to make a exterior lightning and render with mental ray . This scene was modeled in 3D max 7 and rendered with mental ray 3.4, the unit is in meter.
(这个教程主要讲述使用Mental Ray制作室外灯光和渲染。场景使用3dsmax7构建,配合mental Ray3.4渲染,场景单位是米。)
For this tutorial's purpose, I modeled a simple scene with some boxes (simulating the buildings...).
(考虑到教程的目的,我仅仅用一些简单的box搭建了场景,模拟建筑。)
[img]http://bbs.ew3d.cn/attachment/Fid_9/9_11_d448a9106836fd6.jpg[/img] Sunlight : I used a Mr Spot Light, placed it far away from the building, then adjusted the Hotspot/Falloff, as you can see below.
(太阳光:我使用一盏Mr聚光灯,将其放置到离建筑很远的地方,然后调整聚光/衰减值,如下图所示。)
[img]http://bbs.ew3d.cn/attachment/Fid_9/9_11_ff050b66f30049f.jpg[/img]
Skylight : place a Skylight above 'the building' . Here is the setting for skylight and Mr spot light.
(天光:放置一盏天光灯到建筑的上方。下面是天光和Mr聚光灯的设置参数。)
[img]http://bbs.ew3d.cn/attachment/Fid_9/9_11_9d5a97bac8c57d8.jpg[/img] Render : now, we are ready to render. Here's setting for render : (you can increase the FG value to get higher quality).
(渲染:现在我们准备渲染了。下图是渲染设置,你可以提高FG的值来获取更高质量。)
[img]http://bbs.ew3d.cn/attachment/Fid_9/9_11_0fc664c342ec0b3.jpg[/img]
Result : (render size 600 x 450).
[img]http://bbs.ew3d.cn/attachment/Fid_9/9_11_f88ebfb52d8063e.jpg[/img]
Post-work : I used photoshop to add the background , color balance, depth of field,etc....
(后期处理:我在PS中添加了背景,色彩平衡和景深等。)
[img]http://bbs.ew3d.cn/attachment/Fid_9/9_11_ba64c5f27263901.jpg[/img]
Thank you for taking time read this tutorial. If you find any problems about the tutorial, contact me at my email : [email=kehaola@gmail.com][color=#2f5fa1]kehaola@gmail.com[/color][/email].
(感谢你阅读这篇教程,如果你有任何问题,请email我。)
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