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(3dsmax) Bathroom--制作浴室里的耳机

"Making of Headphones in the Bathroom" --制作浴室里的耳机
"Making of Headphones in the Bathroom"
by Carlos Ribeiro


First of all it’s my pleasure to show this project here on 3DTotal one of the most complete cg website in the world.

Everything began in a free time among my other work, at GP2 Studios - São Paulo (
http://www.gp2net.net ), I got my headphones and start to modelling it, after a couple of hours I started to make the shaders and decided to make a still. Don’t question me why, but I had the idea to make to headphones in the bathroom, after doing the still I started to animate and my focus was to get a very realistic render in this animation.



I used my own headphone as a model reference (SBC hp250 – Philips), I utilized 100% of box modeling techniques to do it and that gave me a nice control over the mesh and a nice velocity to make it and I also I did the same to do the nice wall ceramics.

(使用我自己的耳机作为建模参考(飞利浦SBC hp250),完全使用长方体建模技术制作耳机模型,这让我能很好地控制网格并提高建模速度,也使用同样的方法制作墙壁瓷砖。)


I used Standard 3DMAX materials to shade almost everything in the scene, exception for the plastic and metal materials. I did those exceptions using Vray materials, a good option to save render time and make beautiful reflection using HDR images.

(使用标准的3ds Max材质作为场景中几乎所有物体的材质,除了塑料和金属材质以外。使用VRay材质作为塑料和金属材质,这样可以节省渲染时间并且使用HDR(高动态范围)图像做出漂亮的反射。


I used one hdri image as a main illumination and four more omnis to help me out with the specular reflections and to generate four precise specular points at the phones.



I like using Vray render. Many people say it isn’t a professional render, but I see it’s becoming more robust and steady each newer version. It brings me the quality and velocity I need in my works. To avoid the famous flicking shadows I used the medium animation preset and everything was did in a great style (no problems). In my opinion it's one of the must powerful renders available on the market.





I used Adobe After Effects and at this stage I’d like to introduce my friend Renato Ferro (
http://www.renatoferro.com ) who taught me a lot of tricks and also gave me some ideas. At this stage I burned out my brain because I wasn’t to familiar using After Effects, but in a good way I learned a lot! Exporting Z channel using scanline render I got the DOF lens effects using After. I colourized every object separated, at “2D” part of the animation, doing masks of every object in the scene. I got those masks applying a 100% of self-illumination at the material of the object I wanted to be masked and a matte shadow in the others. After that I had all objects separated like masks and the possibility to colorize everything separated. Twixtor plug-in was an excellent option to sync music/animation using Adobe After.

(我使用Adobe After Effects进行最终的合成,在这一步,我要介绍一下我的朋友Renato Ferro(http://www.renatoferro.com),他教给我很多技巧,也给我出了很多主意。在这步制作中,我绞尽了脑汁,因为我还不能熟练地使用After Effects,但从好的方面想,我学到了很多!使用扫描线渲染器导出Z通道,使用After Effects得到DOF(景深)镜头效果。在动画的“2D”部分,做出场景中每个物体的遮罩,对每个物体进行单独地染色。在要被遮挡的物体的材质上指定100%的自发光,在其他物体上的无光泽阴影,这样得到这些遮罩。在这之后,所有的物体都像遮罩一样独立出来,可以单独地对每个物体进行染色。对于使用Adobe After Effects同步音乐和动画,Twixtor插件是一个很好的选择。)

hope you guys enjoy the “making of “ and I hope you learned something. If you have questions just send me an e-mail. Thank’s.
Carlos Ribeiro.