'Setting up a background image'----背景匹配
'Setting up a background image' 3!osQ1
原文链接:http://www.3dtotal.com/team/Tutorials_3/setting_background/setting_background01.asp Setting up a camera to match a photograph in 3D space can be a daunting task for anyone if you don’t know how to go about it correctly. In this tutorial I will demonstrate a real simple way of matching a camera in 3D studio max to a photograph background for easy compositing. (设置一个摄像机来匹配一张照片的三维空间,如果你不知道如何正确的处理它,这对任何人来说都将是一项艰巨的任务。在这篇教程里我将在3dsmax中示范一个真正简单的方法来匹配一张照片背景,从而可以简单的进行合成。) Before going in to the tutorial I am going to assume to know the basics of Photoshop 3D Studio Max and Perspectives
(在进入教程之前,我将假定你知道PS,3dsmax和透视学的基本知识。)
One vanishing point:(一点透视)
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One vanishing point is seen in roads rail tracks and any objects that are made up of lines either directly parallel with the viewer's line of sleepers)
(任何线性的物体,如道路,铁轨,车辙,他们与观察者的视线平行时,会消失于一点。)
Two-Point Perspective:(两点透视)
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Two-point perspective can be used to draw the same objects as one-point perspective, rotated. One point represents one set of parallel lines, the other point represents the other set. Looking at a box from a corner, one wall would head towards one vanishing point, the other wall would head towards the opposite vanishing point.
(与一点透视类似,两点透视也能被用于描绘旋转的物体。一点消失于平行线的一端,另一点消失于另一端。你可以试着从一个角去看方盒子,一个垂直面朝一点消失,另一面朝相反的一点消失。)
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