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3#
发表于 2008-4-25 11:17
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Next job was the wall and arch. The method was the same, i choose 3 different brick texture and play around with them, adjust the color to have a nice final texture. Cut some elements and apply in the right places, add some dirt spots to turn the wall with a older look. In the unwrap job of the mesh, i figure that the back wall, doesn't matter for my scene and spare some time.
(接下来的工作是墙和拱门。方法是一样的,我选择了3种不同的砖的纹理,处理了他们,调整到合适的颜色最后得到漂亮的贴图。剪切一些元素应用到合适的地方,添加一些脏旧的贴图,让墙看起来比较陈旧。在展UV的工作里,我跳过了背面的墙,因为它对我的场景没有影响,并能节约时间。)
In the image below you can see, the others maps that i use in the scene. Basic materials, because i prepare some of them in photoshop first. In the vase for example i use 3 maps, 2 in mix mode with a dirt, i use the same for the bump. The texture cd's offer many solutions for my scene, and i can edit and mix, creating new textures and a great variety. The carpet was found in the net, i was looking for a persian style, to give a more rustic look.
(在下中你可以看到我在场景中所用到的其他贴图。基本的材质我都在PS中先处理好。以花瓶为例,我使用了3张贴图,2张纹理配合一张污损贴图混合在一起,用相同的方法得到了凹凸贴图。3dtotal的材质光盘给我的场景提供了很多解决方案。我可以编辑混合,创造新的,多样化的纹理。地毯是从网上找的,我找到一张波斯风格的地毯图片,然后处理成乡村里的样子。)
Main Scene - Lights
(主场景——灯光)
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The scene was rendering with Vray, i use one strong yellow light (spot - multiplier=0,7, color=255,255,238) to create a strong shadow and give the felling of a summer day. Creating a strong bright projection. I also use a key light (vray light - multiplier to give the main light and environment, and to crate soft shadows inside the room. I had some difficult to create a balance between an hard and dark zone and a bright zone, because too many lights and i can blow the scene. After i made some final adjustments in photoshop.
(这个场景是用vray渲染的。我使用了一盏很强的黄色聚光灯(强度=0.7,颜色=255,255,238)来制造强烈的阴影,并营造夏日的感觉。为了制造明亮的投影,我使用了一盏主光(Vray light-给予主要的光线,构建天空环境,并在室内创造软阴影。因为有太多的光线,在保持生硬而黑暗的区域和明亮区域之间的平衡上我遇到了一些麻烦。然后我在PS里做了最终的调整。)
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