Board logo

标题: (3dsmax)"Car Paint: Basics" --车漆基础 [打印本页]

作者: 火柴盒    时间: 2008-4-21 12:40     标题: (3dsmax)"Car Paint: Basics" --车漆基础

"Car Paint: Basics" --车漆基础
"Car Paint: Basics"
by Daniel Buck


原文链接:
http://www.3dtotal.com/team/tutorials/daniel_basic/daniel_basicp_01.asp

译文链接:
http://archive.hxsd.com.cn/showthread.php?t=5257472
Start with a Raytrace material, and use a "falloff" material for the diffuse spot. Change the Falloff Type to "Fresnel". Change the top color to the color you want the paint to be, and the bottom color to solid Black.  
(在材质开始使用raytrace材质,并且给他的漫反射中以“falloff”,将渐变的类型改为“fresnel”。将上部的颜色改为你的油漆想要的颜色,把底端的颜色改为纯粹的黑色。)

Now back to the main material, and use falloff for the reflection as well. Again change the fallof type to fresnel. Leave the bottom color at white, and change the black material to a very dark grey (Value of about 15). Back to the main material now, change the specular level to about 120, and the glossiness to about 60, and your ready to go! S+Ia2O)
(现在到主材质区域。把反射材质通道中也加入渐变材质,仍然把他的渐变类型改变为frenel。底下的白色保持不变,上面的颜色给为灰度很低的黑色(灰度值大约为15左右)。继续回到主材质区域,将高光值改为120左右,glossiness到60左右,准备好了吗!)

This is my result from following this tutorial word for word, with a Max5 skylight and target light:

(下面就是我按照教程只字不差的做的效果,用的max5的天光和一个目标光。如图:)


Now the paint is only going to look as good as what it is reflecting, so make your self a small scene, or use a good background image (HDRI, for very good results). This is using Max5's advanced rendering with a .hdr image as the skylight:

(现在的油漆已经有不错了,我们可以自己做一个小的场景或者用一个好的北京图片。(HDRI,会有很好的效果)。下面的图是我用max5的高级渲染的,图片加了一个HDRI图片和一个天光。如图:)


Mess around with the settings, and look at my other paint tutorials to get an idea of what all you can do with simple material properties. This tutorial can be used for other rendering systems as well, but some settings may be named slightly different.
(看看我的这个和其他的几个油漆的教程,你便对一些用简单的材质设置来做表现有一定的印象了。这个教程同样可以用于别的渲染系统,但是或许一些设置可能要做轻微的改变。) B
Have fun with it!

来源:译文3D网




欢迎光临 论坛 (http://bbs.cgtime.org/) Powered by Discuz! 7.0.0