


eformation:Mirror x. You should now have a pair of eyes. This would be a good time to label your subtools if you like. I will refer to the main tool as ‘birdhead’, and the subtool eyes will be distinguished as simply ‘left eye’ and ‘right eye’.
el Lower清除较低的细分,沿X轴镜像必须执行上述步骤。下面按Tool
eformation:Mirror x沿X轴镜像。这样就会有一双眼睛了。你乐意的话最好重新命名一下子物体,我在这里将主要的头部部分命名为birdhead ,眼睛的子物体命名为left eye和right eye。)


elete. (按Tool:Rigging
elete. )



ayer:New for both subtools. Now if anything should go astray, we can always slide the layer slider back to 0 and start over. A morph target is also a good alternative if it’s not already being used.
ayer:New 。这样如果有错误的地方,我们可以滑动层面板下的滑块回到0得到初始状态。如果没被使用,morph target也是一个不错的选择。)
ragRect . 




ots . 


ayer move the layer slider back to 0, go to E Smth and S Smth and slide both down to 1. Lastly, move the Thick slider down to 0. Press Make 3D.
ayer下面移动图层滑块回到0,在E Smth和S Smth的滑块回到1。最后移动Thick滑块到0。 按Make 3D。)
ivide once. (再次选择羽毛的按Tool:Geometry
ivide)
ots. (选择Stroke
ots. )


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