标题:
max的快捷键
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作者:
牛超
时间:
2009-8-12 22:15
标题:
max的快捷键
Numeric Expression Evaluator(数字表达式求值) CTRL N
Adaptive Degradation Toggle(显示自适应标记开关)O(字母)
Lock User Interface Toggle(锁定用户界面开关)ALT 0(数字)
Align(对齐)ALT A
Normal Align(法线对齐)ALT N
Place Highlight(放置高光)CTRL H
Spacing Tool(间距工具)SHIFT I
Angle Snap Toggle(角度捕捉开关)A
Snap Percent Toggle(百分比捕捉开关)SHIFT CTRL P
Snap Toggle(捕捉开关)S
Snaps Cycle(循环捕捉) ALT S
Animate Mode ToggleAuto Key Toggle(自动添加关键帧动画模式开关)N
Go to End (到结束帧) END
Go to Start (到开始帧)HOME
Backup Time One Unit(向前移动一帧) ,
Forward Time One Unit(向后移动一帧) .
Set Key Mode(设置关键帧模式) "
Set Key(设置关键帧)K
Play Animation(播放动画) /
Sound Toggle(声音开关)\
Background Lock Toggle(背景锁定开关) ALT CTRL B
Bottom View(底视图) B
Camera View(摄影机视图)C
Front View(前视图) F
Left View(左视图)L
Disable Viewport(非活动视图)D
Isometric User View(用户视图)U
Perspective User View(透视图)P
Top View(顶视图)T
Spot/Directional Light View(聚光灯/平行光灯视图)SHIFT 4
Delete Objects(删除物体)DELETE
Open File(打开文件)CTRL O(字母)
New Scene(新建场景)CTRL N
Save File(存储文件)CTRL S
Hold(暂存)ALT CTRL H
Fetch(恢复至最后一次暂存状态)ALT CTRL F
Expert Mode(专家模式)CTRL X
Undo Scene Operation(撤消场景操作)CTRL Z
Redo Scene Operation(重做场景操作)CTRL Y
Smart Select(选择模式)Q
注:当选择按钮被激活后再按Q键为循环选择Fence Selection Region(围栏式选择区域)方式。
Cycle Selection Method(循环选择选择方式)CTRL F
Move Mode(移动模式)M
Rotate Mode(旋转模式)E
Smart Scale(缩放模式)R
Scale Cycle(循环缩放模式)CTRL E
Restrict to X(限制X轴向)F5
Restrict to Y(限制Y轴向)F6
Restrict to Z(限制Z轴向)F7
Restrict Plane Cycle(循环选择限制在XY,XZ,YZ平面)F8
Hide Cameras Toggle(隐藏摄影机开关)SHIFT C
Hide Geometry Toggle(隐藏几何体开关)SHIFT G
Hide Grids Toggle(隐藏网格开关)G
Hide Helpers Toggle(隐藏辅助物体开关)SHIFT H
Hide Lights Toggle(隐藏光源开关)SHIFT L
Hide Particle Systems Toggle(隐藏粒子系统开关) SHIFT P
Hide Space Warps Toggle(隐藏空间变形开关)SHIFT W
Select All(全选)CTRL A
Select Ancestor(选择当前物体的父物体)PAGE UP
Select Child(选择当前物体的子物体) PAGE DOWN
Select Invert(反选)CTRL I
Select None(取消选择)CTRL D
Select-By-Name Dialog(通过名字选择对话框)H
Selection Lock Toggle(选择锁定开关)空格键
Show Main Toolbar Toggle(显示主工具栏开关)ALT 6
Show Safes Toggle(显示安全框开关)SHIFT F
Show Selection Bracket Toggle(显示选择框架开关)J
Show Tab Panel Toggle(显示标签栏开关)Y
Zoom Extents(将物体在当前视图最大化显示)ALT CTRL Z
Zoom Extents All(将物体在所有视图中最大化显示)SHIFT CTRL Z
Zoom Extents Selected All(将选择物体在所有视图中最大化显示)Z
Zoom Mode(缩放视图模式)ALT Z
Zoom Region Mode(区域缩放模式)CTRL W
Zoom Viewport In(放大视图)[
Zoom Viewport Out(缩小视图)]
Maximize Viewport Toggle(最大/最小化视图开关)ALT W
Pan View(平移视图) CTRL P
Pan Viewport(依照光标的位置平移视图)I
Undo Viewport Operation(撤消视图操作)SHIFT Z
Redo Viewport Operation(重做视图操作) SHIFT Y
Redraw All Views(重画所有视图)`
Shade Selected Faces Toggle(着色选择面开关) F2
Wire / Smooth Highlights Toggle(线框/光滑和高光开关) F3
View Edged Faces Toggle(视图边面显示开关)F4
See-Through Display Toggle(透空显示开关) ALT X
Viewport Background(视图背景)ALT B
Update Background Image(更新背景图象)ALT SHIFT CTRL B
Match Camera To View(匹配摄影机到视图)CTRL C
MAX Listener(脚本记录器) F11
Material Editor(材质编辑器)M
Isolate Selection(Isolate选择模式)ALT Q
Environment Dialog(环境对话框)8
Default Lighting Toggle(默认光源开关) CTRL L
Sub-object Level 1(子物体层级1)1
Sub-object Level 2(子物体层级2) 2
Sub-object Level 3(子物体层级3) 3
Sub-object Level 4(子物体层级4) 4
Sub-object Level 5(子物体层级5)5
Sub-object Level Cycle(循环子物体各层级) INSERT
Sub-object Selection Toggle(子物体选择开关)CTRL B
Quick Render(快速渲染)SHIFT Q
Render Last(按上一次设置渲染) F9
Render Scene(渲染场景)F10
Render To Texture(渲染为纹理贴图)0(数字)
Transform Gizmo Size Down(放大变换Gizmo尺寸)=
Transform Gizmo Size Up(缩小变换Gizmo尺寸)-
Transform Gizmo Toggle(变换Gizmo开关)X
Transform Type-In Dialog(输入变换对话框)F12
Virtual Viewport Pan Down(向下平移虚拟视图)2(数字键盘)
Virtual Viewport Pan Left(向左平移虚拟视图)4(数字键盘)
Virtual Viewport Pan Right(向右平移虚拟视图)6(数字键盘)
Virtual Viewport Pan Up(向上平移虚拟视图)8(数字键盘)
Virtual Viewport Toggle(虚拟视图开关)/(数字键盘)
Virtual Viewport Zoom In(放大虚拟视图) (数字键盘)
Virtual Viewport Zoom Out(缩小虚拟视图)-(数字键盘)
Polygon Counter(多边形统计)7
Offset Snap(偏移锁定)ALT CTRL 空格键
轨迹视图功能(Track View )命令 快捷键
Add Keys(添加关键帧)A
Apply Ease Curve(指定松弛曲线)CTRL E
Apply Multiplier Curve(指定倍增曲线)CTRL M
Assign Controller(赋给控制器)C
Copy Controller(复制控制器)CTRL C
Edit Keys Mode(编辑关键帧模式)E
Expand Object Toggle(扩展物体开关)O (字母)
Expand Track Toggle(扩展轨迹开关)ENTER, T
Filters(启动过滤器)Q
Curves Mode(功能曲线模式)F5, F
Lock Selection(锁定选择)空格键
Lock Tangents Toggle(锁定切线开关)L
Make Controller Unique(使控制器唯一)U
Move Highlight Down(向下移动高光显示)下方向键
Move Highlight Up(向上移动高光显示)上方向键
Move Keys(移动关键帧)M
Nudge Keys Left(将关键帧向左移动一帧)左方向键
Nudge Keys Right(将关键帧向右移动一帧)右方向键
Pan(平移)P
Paste Controller(粘贴控制器)CTRL V
Scroll Down(滚动条向下滚动)CTRL 下方向键
Scroll Up(滚动条向上滚动)CTRL 上方向键
Snap s(捕捉帧)S
Zoom(缩放) Z
Zoom Horizontal Extents(水平方向缩放)ALT X
材质编辑器功能(Material Editor )命令快捷键
Background(材质的背景)B
Backlight(材质的背光) L
Cycle 3X2, 5X3, 6X4 Sample Slots(循环显示3X2, 5X3, 6X4样本示例窗)X
Get Material(得到材质)G
Go Backward to Sibling(切换到前一个贴图)左方向键
Go Forward to Sibling(切换到后一个贴图)右方向键
Go to Parent(回到父层级)上方向键
Make Preview(制作预览) P
Options(选项)O
实时渲染功能(ActiveShade )命令快捷键
Close(关闭窗口)Q
Draw Region(画出渲染范围)D
Render(渲染)R
Select Object(选择物体)S
Video Post窗口功能命令快捷键
Add Image Filter Event(加入图象特效事件) CTRL F
Add Image Input Event(加入图象输入事件)CTRL I
Add Image Layer Event(加入图象层事件)CTRL L
Add Image Output Event(加入图象输出事件)CTRL O (字母)
Add New Event(加入新的事件)CTRL A
Add Scene Event(加入场景事件) CTRL S
Edit Current Event(加入当前事件)CTRL E
Execute Sequence(执行序列)CTRL R
New Sequence(新建序列)CTRL N
NURBS功能命令快捷键
CV Constrained Normal Move(将移动约束到CV曲面的法线方向上) ALT N
CV Constrained U Move(将移动约束到CV曲面的U向)ALT U
CV Constrained V Move(将移动约束到CV曲面的V向)ALT V
Display Curves(显示曲线)SHIFT CTRL C
Display Dependents(显示从属网格)CTRL D
Display Lattices(显示控制网格)CTRL L
Display Shaded Lattice(显示阴影控制网格)ALT L
Display Surfaces(显示面)SHIFT CTRL S
Display Toolbox(显示工具箱)CTRL T
Display Trims(显示剪切)SHIFT CTRL T
Local Select Sub-Object by Name(通过名称选择自身的子层级) CTRL H
Lock 2D Selection(锁定2D选择)空格键
Select Next in U(选择U向上的下一个)CTRL 右方向键
Select Next in V(选择V向上的下一个)CTRL 上方向键
Select Previous in U(选择U向上的上一个)CTRL 左方向键
Select Previous in V(选择V向上的下一个)CTRL 下方向键
Select Sub-Object by Name(通过名称选择子物体)H
Set Tessellation Preset 1(设置低级面细分)ALT 1
Set Tessellation Preset 2(设置中级面细分)ALT 2
Set Tessellation Preset 3(设置高级面细分)ALT 3
Soft Selection(软选择)CTRL S
Switch to Curve CV Level(转换到Curve CV层级)ALT SHIFT Z
Switch to Curve Level(转换到Curve 层级)ALT SHIFT C
Switch to Imports Level(转换到Imports层级)ALT SHIFT I
Switch to Point Level(转换到Point层级)ALT SHIFT P
Switch to Surface CV Level(转换到Surface CV层级)ALT SHIFT V
Switch to Surface Level(转换到Surface层级)ALT SHIFT S
Switch to Top (Object) Level(转换到上一层级)ALT SHIFT T
Transform Degrade(转换降级) CTRL X
编辑网格功能(Edit/Editable Mesh )命令快捷键
Bevel Mode(倒角模式)CTRL V或CTRL B
Chamfer Mode(切角模式)CTRL C
Cut Mode(切割模式) ALT C
Detach(分离)CTRL D
Edge Invisible(将边变为不可见) CTRL I
Edge Level(边层级)2
Edge Turn(反转边)CTRL T
Element Level(元素层级)5
Extrude Mode(挤出模式)CTRL E
Face Level(三角面层级)3
Polygon Level(多边形面层级)4
Vertex Level(点层级)1
Weld Selected(焊接选择)CTRL W
Weld Target Mode(焊接目标点模式)ALT W
编辑多边形对象功能(Editable Poly )命令 快捷键
Bevel Mode(倒角模式)SHIFT CTRL B
Border Level(边界层级)3
Chamfer Mode(切角模式)SHIFT CTRL C
Connect(连接)SHIFT CTRL E
Constrain to Edges(约束到边)SHIFT X
Cut(切割)ALT C
Edge Level(边层级)2
Element Level(元素层级) 5
Extrude Mode(挤出模式) SHIFT E
Face Level(三角面层级)4
Grow Selection(增长选择)CTRL PageUp
Hide(隐藏)ALT H
Hide Unselected(隐藏未选择的)ALT I
Object Level(物体层级)6
Quickslice Mode(快速剪切面模式)SHIFT CTRL Q
Repeat Last Operation(重复上一次操作);
Select Edge Loop(选择循环边)ALT L
Select Edge Ring(选择环形边)ALT R
Shrink Selection(缩小选择) CTRL PageDown
Unhide All(显示全部)ALT U
Vertex Level(点层级)1
Weld Mode(焊接模式)SHIFT CTRL W
FFD (FFD功能命令)快捷键
Switch To Control Point Level(转换到控制点层级)ALT CTRL C
Switch To Lattice Level(转换到结构线层级)ALT CTRL L
Switch To Set Volume Level(转换到设置体层级)ALT CTRL S
Switch To Top Level(转换到顶层级)ALT CTRL T
Unwrap UVW (编辑贴图坐标功能命令) 快捷键
Break Selected Vertices(打断选择的点)CTRL B
Detach Edge Vertices(分离)D或CTRL D
Edit UVWs(编辑UVW)CTRL E
Filter Selected Faces(过滤选择的面)ALT F
Freeze Selected(冻结选择)CTRL F
Get Face Selection From Stack(从堆栈中得到选择的面) ALT SHIFT CTRL F
Get Selection From Faces(从面中得到选集)ALT SHIFT CTRL P
Hide Selected(隐藏选择)CTRL H
Load UVW(载入UVW设置参数)ALT SHIFT CTRL L
Lock Selected Vertices(锁定选择的点)SPACEBAR
Mirror Horizontal(水平镜像)ALT SHIFT CTRL N
Mirror Vertical(垂直镜像)ALT SHIFT CTRL M
Move Horizontal(水平移动)ALT SHIFT CTRL J
Move Vertical(垂直移动)ALT SHIFT CTRL K
Pan(平移视图)CTRL P
Planar Map Faces/Patches(平面贴图面或面片) ENTER
Snap(捕捉)CTRL S
Texture Vertex Contract Selection(收缩选择纹理点)-
Texture Vertex Expand Selection(扩展选择纹理点)= 或 (数字键盘)
Texture Vertex Move Mode(移动纹理点) Q
Texture Vertex Rotate Mode(旋转纹理点)CTRL R
Texture Vertex Weld Selected(焊接选择的纹理点)CTRL W
Texture Vertex Target Weld(焊接目标纹理点)CTRL T
Unwrap Options(展开选项)CTRL O (字母)
Update Map(更新贴图)CTRL U
Zoom(缩放工具)Z
Zoom Extents(缩放为最大化)X
Zoom Extents Selected(将选择的缩放为最大化)ALT CTRL Z
Zoom Region(缩放区域) CTRL X
Zoom to Gizmo(缩放到Gizmo大小)SHIFT 空格键
Edit Normals (编辑法线功能命令)快捷键
Break Normals(打断法线)B
Copy Normal(复制法线)CTRL C
Edge Level(边层级) CTRL 3
Face Level(面层级)CTRL 4
Make Explicit(使直接)E
Normal Level(法线层级)CTRL 1
Object Level(物体层级)CTRL 0(数字)
Paste Normal(粘贴法线) CTRL V
Reset Normals(重置法线)R
Specify Normals(指定法线)S
Unify Normals(统一法线)U
Vertex Level(点层级)CTRL 2
Reactor Controllers (反应控制器功能命令)快捷键
Create Reaction(创建反应器)ALT CTRL C或C
Delete Reaction(删除反应器)ALT CTRL D或D
Edit State Toggle(编辑状态开关)ALT CTRL S或E
Set Max Influence(设置为最大影响) CTRL I
Set Min Influence(设置为最小影响)ALT I
Set Reaction Value(设置反应数值)ALT CTRL V或S
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