'Afterburn Fireball'--制作Afterburn火球 'Afterburn Fireball'
by Michael Seidl
原文链接:http://www.3dtotal.com/team/Tutorials/afterburn/afterburn_01.asp 
First of all you have to create a basic particle system.
Press "6" on your keyboard to get to the particle control and create a standard flow like you see on the picture below.
(首先你需要创建一个基本的粒子系统。在键盘上按快捷键“6”打开粒子视图(Particle View),并如下图所示创建一个标准的粒子流。)
Now create a sphere on your viewport and right click on it, select properties and deselect renderable.
(现在在视窗中创建一个球体并右击它,选择属性然后关闭可渲染属性。)
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Now switch back to the particle view (press "6")
(现在转回粒子视图(按“6”))
Set the following settings:.
(进行如下设置:)
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Now its time to switch back to the viewport and create a force wind (settings for the force wind are, Strength = 0,3 and 0,6, Decay = 0, Turbulence = 0,02 , Frequency = 2,02 and finally scale to 0,35.
(现在可以转回视窗并创建一个外部力“wind”(参数为:Strength = 0.3 到 0.6 Decay = 0 Turbulence = 0.02 Frequency = 2.02 Scale = 0.35).)
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add the sphere to your particle system (Position Object) and the force to your particle system (Force) like you see on the picture below.
(如下图所示,将球体加入到你的粒子系统中(使用Position Object),将力场wind加入粒子系统(使用Force)。)
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make the following settings under "delete".
按照下图所示设置“Delete”
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now you should have something like this.(现在你应该可以看到下图所示的情景)
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Next you have to create a spot light and enable cast shadow(shadow type is AB Ray Trace Shadow).
(接下来,你需要创建一个聚光灯(spot light)并打开投递阴影选项(阴影类型为AB Ray Trace Shadow)。)
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Now press "8" to go to your environment and choose add.Here you click on Afterburn.
(现在按下键盘上的“8”进入环境设置面板,然后选择“add”,在弹出的对话框中选择AfterBurn。)
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[ 本帖最后由 火柴盒 于 2008-4-21 11:53 编辑 ] |