'Using HDRI Maps with V-Ray and 3ds Max'--配合3dsmax和Vray使用HDRI
'Using HDRI Maps with V-Ray and 3ds Max'
by HDR Mill
原文链接:http://www.3dtotal.com/team/Tutorials_3/using_hdri/using_hdri_01.htm
For most of my rendering work, I use 3ds max 8 and V-Ray 1.5. Although Mental Ray, Brazil, and finalRender all support rendering with HDRIs, I have found V-Ray to be the most intuitive and manageable. However, I will be writing tutorials in the future regarding the use of HDRIs with all the major rendering engines.
(在我的大部分渲染工作中,我使用3dsmax8和Vray1.5。尽管Mental Ray,Brazil和finalRender都支持HDRIs,但我觉得vray是最直观,最易管理的。但是,我将在不久后考虑编写在所有主流渲染引擎中HDRIs的使用教程。)
So let’s get started. First, create or import the model that you would like to render. In our case we went to www.turbosquid.com and downloaded a free model of an F-5E Tiger II (a model from the www.meshfactory.com collection - a great resource). The next thing we need to do is create an invisible ground plane onto which our object's shadows can be cast, and from which our object can receive additional reflected light. The "VRayPlane" is the perfect primitive for this job. It will stretch to infinity when rendered, while only taking up a small amount of space in the viewport.
(让我们开始吧。首先,创建或导入一个你准渲染的模型。就我而言,我到www.turbosquid.com 下载了一个免费的 F-5E虎Ⅱ型战斗机的模型(一个来自www.meshfactory.com 集合的模型)。下一步我们要做的是创建一个不可见的地面以接受物体投射的阴影,我们的物体也能因此接受来自地面的反光。“vrayplane”是充当这一角色的绝佳人选。渲染时它会无限延伸,但在视窗里只占一小块空间。)
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